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Participatory IT Design

Participatory IT Design

Participatory IT Design

Participatory IT Design

Designing for Business and Workplace Realities

  • By: Keld Bodker, Finn Kensing & Jesper Simonsen, Jesper Simonsen

₹535.50 ₹595.00 Save: ₹59.50 (10%)

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ISBN: 9788130903965

Bind: Hardbound

Year: 2006

Pages: 336

Size: 153 x 229 mm

Publisher: MIT Press

Published in India by: Viva Books

Exclusive Distributors: Viva Books

Sales Territory: India, Nepal, Pakistan, Bangladesh, Sri Lanka, Bhutan, Myanmar

Description: 

The goal of participatory IT design is to set sensible, general, and workable guidelines for the introduction of new information technology systems into an organization. Reflecting the latest systems-development research, this book encourages a business- oriented and socially sensitive approach that takes into consideration the specific organizational context as well as first-hand knowledge of users• work practices and allows all stakeholders — users, management, and staff — to participate in the process. Participatory IT Design is a guide to the theory and practice of this process that can be used as a reference work by IT professionals and as a textbook for classes in information technology at introductory through advanced levels. Drawing on the work of a ten-year research program in which the authors worked with Danish and American companies, the book offers a framework for carrying out IT design projects as well as case studies that stand as examples of the process.

The method presented in Participatory IT Design — known as the MUST method, after a Danish acronym for theories and methods of initial analysis and design activities — was developed and tested in thirteen industrial design projects for companies and organizations that included an American airline, a multinational pharmaceutical company, a national broadcasting corporation, a multinational software house, and American and Danish universities. The first part of the book introduces the concepts and guidelines on which the method is based, while the second and third parts are designed as a practical toolbox for utilizing the MUST method. Part II describes the four phases of a design project — initiation, in-line analysis, in-depth analysis, and innovation. Part III explains the method's sixteen techniques and related representation tools, offering first an overview and then specific descriptions of each in separate sections.

Target Audience: 

Can be used as a reference work by IT professionals and as a textbook for classes in information technology at introductory through advanced levels. This book shall be of immense help to organizations also.

 

Contents:

Introduction • Concepts and Principles • IT Design • Principles of the Method • Phases of the Method • Phases, Decisions, and Contexts • Initiation Phase: Project Establishment • In-Line Analysis Phase: Strategic Alignment Analysis • In-Depth Analysis Phase: Ethnographically Inspired Analysis • Innovation Phase: Vision Development • Method, Tools, and Techniques • An Overview of Techniques • Tools and Techniques

 

About the Authors: 

Keld Bødker,  is Associate Professor of Computer Science at Roskilde University, Denmark. Finn Kensing is Associate Professor at The IT University of Copenhagen, Denmark. Jesper Simonsen is Associate Professor of Computer Science at Roskilde University, Denmark.

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